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Results for: Mobile Games

Hello, thanks for ask. Well, in the Web are specialized sites for coders, developers and testers. I reccomend you the three I consider best for your searching: 1.Toptal: It matches the a good percentage of freelance developers with employers. Based on your project description, you will be matche...

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Online, however, there could be anything going on behind all of that technical wizardry, right? Technically that is true, but online bingo played at regulated websites is as fair, safe, and trustworthy as the real thing.

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I'd start with messaging the admins of the various Facebook groups dedicated to mobile game development and asking if they'd be willing to 1) enable you to put up a post about the SDK, and 2) pin the post for a week so that you get a bit more visibility within those communities. You can also find...

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I would suggest you self-publish. Let me break down the mobile game landscape for you in a single statement: *You can only grow a game if your LTV (Lifetime Value) is greater then your CPI (Cost Per Install).* I assure you, that once you have that formula successful, finding money to support c...

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There are three types of metrics that you want to collect. 1) Aggregate metrics 2) Cohort metrics 3) Funnel metrics A tool like Flurry is OK for aggregate metrics. Google Analytics for mobile is probably the better choice depending on your needs. For cohort and funnel metrics, I prefer using ...

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I guess the best answer is, it depends. What kind of mobile game are you marketing? Who are you targeting? For what platform? (iOS, Android?) Different ad networks work better than others depending on the type of game. A good place to start would be MoPub, MDotM, Manage, and Insight.

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Hi there, I'd recommend having a strong social media presence. You could use Knowem.com to check availability of social media channels and they will show you the top ones you need to be on. Today you should at least have an Instagram in addition to a Facebook Page and a dedicated Twitter account....

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The quick and honest answer is - you don't. In games, as in many places in the software industry, ideas are worth nothing, only the implementation counts. In addition, ideas tend to evolve during development and the design you end up implementing in the final game is quite often very different f...

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Based on my own experience building indie games I'd recommend these Reddit and Slack channels for beta testing: Reddit: https://www.reddit.com/r/AlphaAndBetaUsers https://www.reddit.com/r/playmygame https://www.reddit.com/r/indiegameswap/ https://www.reddit.com/r/freegames Slack: https://www.ha...

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Couldn't you use both the Facebook and Game Center APIs and combine the results? You could either combine the results behind the scenes into one leaderboard with subsections, or have two separate leaderboards displayed, one with Facebook friends, and one with global. To keep people coming back t...

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