blockchain
What kind of game or platform am I building? What blockchain will I use? What elements will be on-chain vs off-chain? What kind of assets will exist?
1
Answers
AI & MVP Expert
1. How to create a blockchain-based gaming platform:
• First, define the game concept and the economy around it — what players do, how they earn, and what they own.
• Pick the blockchain technology you’ll build on.
• Design smart contracts to manage assets like tokens and NFTs.
• Build the actual game using standard game development tools (Unity, Unreal, web development, etc.).
• Connect the game to the blockchain using Web3 tools (ethers.js, web3.js, ThirdWeb, Moralis, etc.).
• Decide what data will live on-chain and what will stay off-chain.
• Launch the platform and start building your player community.
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2. What kind of game or platform am I building:
You need to choose what experience you want to deliver. Here are common options:
• A Play-to-Earn game where players earn real tokens or NFTs.
• A game focused on true asset ownership where players can trade or sell game items.
• A competitive e-sports style game with blockchain-based tournament rewards.
• A social or metaverse world where players interact, own land, and create content.
• A trading card game where each card is an NFT.
• A platform that hosts multiple blockchain-based games rather than just one game.
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3. What blockchain will I use:
This depends on your priorities:
• Ethereum offers the most security and biggest community, but it’s expensive.
• Polygon is fast, cheap, and compatible with Ethereum apps.
• Immutable X is great if you want free NFT minting and instant trades.
• Solana offers extremely fast transactions with very low fees, but it’s more technical and had occasional outages.
• Avalanche is fast and cheaper than Ethereum, but its gaming ecosystem is a little smaller.
If you want a good balance of low cost, speed, and popularity, Polygon is a smart choice for most gaming startups.
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4. What elements will be on-chain vs off-chain:
• Ownership of items like characters, weapons, land, and skins will usually be recorded on-chain as NFTs.
• Player identity can be on-chain (using NFTs or wallet addresses) or off-chain with traditional accounts.
• Core gameplay mechanics (movement, combat, leveling) will usually stay off-chain because blockchain is too slow and expensive for real-time gaming.
• Trading and marketplaces for assets will happen on-chain.
• Game art, sounds, and other large files will typically stay off-chain on systems like IPFS or a cloud server.
• Match results or tournament outcomes might sometimes be hashed and stored on-chain for transparency but are often off-chain.
The key idea is: Put the things that need trust and ownership on-chain. Keep the things that require speed off-chain.
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5. What kind of assets will exist:
You’ll likely have:
• NFTs representing characters, items, weapons, skins, real estate, cards, or pets.
• Fungible tokens (like an in-game currency players can earn, spend, or trade).
• Governance tokens if you want players to help decide the future of the game.
• Achievements or titles as special NFTs that players cannot trade (these are called soulbound NFTs).
• Randomized loot boxes or mystery crates that players can open to get random rewards.
You can keep the asset system simple or complex, depending on your game design.
Answered 19 days ago