blockchain
What kind of game or platform am I building? What blockchain will I use? What elements will be on-chain vs off-chain? What kind of assets will exist?
1
Answers
AI & MVP Expert
1. How to create a blockchain-based gaming platform:
• First, define the game concept and the economy around it — what players do, how they earn, and what they own.
• Pick the blockchain technology you’ll build on.
• Design smart contracts to manage assets like tokens and NFTs.
• Build the actual game using standard game development tools (Unity, Unreal, web development, etc.).
• Connect the game to the blockchain using Web3 tools (ethers.js, web3.js, ThirdWeb, Moralis, etc.).
• Decide what data will live on-chain and what will stay off-chain.
• Launch the platform and start building your player community.
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2. What kind of game or platform am I building:
You need to choose what experience you want to deliver. Here are common options:
• A Play-to-Earn game where players earn real tokens or NFTs.
• A game focused on true asset ownership where players can trade or sell game items.
• A competitive e-sports style game with blockchain-based tournament rewards.
• A social or metaverse world where players interact, own land, and create content.
• A trading card game where each card is an NFT.
• A platform that hosts multiple blockchain-based games rather than just one game.
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3. What blockchain will I use:
This depends on your priorities:
• Ethereum offers the most security and biggest community, but it’s expensive.
• Polygon is fast, cheap, and compatible with Ethereum apps.
• Immutable X is great if you want free NFT minting and instant trades.
• Solana offers extremely fast transactions with very low fees, but it’s more technical and had occasional outages.
• Avalanche is fast and cheaper than Ethereum, but its gaming ecosystem is a little smaller.
If you want a good balance of low cost, speed, and popularity, Polygon is a smart choice for most gaming startups.
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4. What elements will be on-chain vs off-chain:
• Ownership of items like characters, weapons, land, and skins will usually be recorded on-chain as NFTs.
• Player identity can be on-chain (using NFTs or wallet addresses) or off-chain with traditional accounts.
• Core gameplay mechanics (movement, combat, leveling) will usually stay off-chain because blockchain is too slow and expensive for real-time gaming.
• Trading and marketplaces for assets will happen on-chain.
• Game art, sounds, and other large files will typically stay off-chain on systems like IPFS or a cloud server.
• Match results or tournament outcomes might sometimes be hashed and stored on-chain for transparency but are often off-chain.
The key idea is: Put the things that need trust and ownership on-chain. Keep the things that require speed off-chain.
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5. What kind of assets will exist:
You’ll likely have:
• NFTs representing characters, items, weapons, skins, real estate, cards, or pets.
• Fungible tokens (like an in-game currency players can earn, spend, or trade).
• Governance tokens if you want players to help decide the future of the game.
• Achievements or titles as special NFTs that players cannot trade (these are called soulbound NFTs).
• Randomized loot boxes or mystery crates that players can open to get random rewards.
You can keep the asset system simple or complex, depending on your game design.
Answered 4 days ago