Tagline
Renaissance Artist and producer in the tech world.
Bio
A veteran in the Tech business, App, Game, and Film industry, ranging from App design/architecture, Film directing, Writing, Creative Director, UX Architect, 3D generalist, Storyboards, Game Design, Photogrammetry, VR production, Production Design/Concepts.
Believes in the philosophy of hard work, efficient planning, and high quality.
Starting a new App Company: Healhub... to help give a voice to those who are sick.
Recently published the book, "Evil's Origin." A non-fiction philosophy/psychology book about Evil.
Led VR UX architecture and design at Simulated Reality, contributing to wellness platforms for the VA and Penumbra/Sixense (REAL System)
Produced and directed the feature film and thriller 'Wounded Love', available across streaming platforms.
Worked closely with Buzz Aldrin Space Institute as Creative Director to design the realistic-looking version of the CYCLER and LANDER spacecrafts for 8i and Time Inc.’s LIFE VR “Buzz Aldrin CYCLING PATHWAYS TO MARS” VR experience. Christian also interfaced with Jeffrey Kluger from Time Inc. while defining key elements and structures used for the Moon and Mars scenes.
Helped the technical and artistic development of HTC and Panogramma’s religious VR feature “7 Miracles”. Both part of the 360 vfx and all of the volumetric video (6dof) scenes.
As a Game Artist, worked with Disney, DreamWorks, Sony Pictures, Sega, Activision, EA, Konami, and Virgin on many AAA titles.
Pixels's DojoQuest (80s Arcade game promotion for Pixels movie)
Silent Hill, PS3, XBOX 360
Earthworm Jim, PSP (unreleased)
Matrix, Path of NEO, PS2
Medal of Honor, European Assault, PS2
Golden Eye 2, PS2
Call of Duty, PS2
Medal of Honor, Frontline, PS2
Clive Barker's Undying, PC
Exile, Dreamworks/ILM, PS2 (unreleased)
Aladdin, Disney, Sega Genesis
Jungle Book, Disney, Sega Genesis
Cool Spot, 7up, Sega Genesis
Global Gladiators, Sega Genesis
At Sony Pictures and LOOT, Christian was Creative Director on VR, Games, PlayStation®Home and as UX/UI architect for streaming apps.
Red Bull app, PS4
Funimation app, PS4
Popcornflix app, PS4
NBA Game Time App, PS3
NHL Game Center App, PS3
Doctor Who, 11th Doctor's Tardis, BBC, PS3 HOME
Loot's Space Apartment, PS3 HOME
Sony Pictures Hollywood Hills House, PS3 HOME
Ghostbuster's Firehouse, PS3, HOME
Stage Set, PS3, HOME
Co-founded the indie game powerhouse of Scavenger Inc, helping/supervising game development of:
Subterannia (Sega)
Red Zone (Sega)
Amok (Sega Saturn and pc)
Scorcher (Sega Saturn and pc)
Into the shadows (unreleased)
4x4 Frenzy (unreleased)
Location
Phoenix, Arizona, US
Last Active
a day ago
Name / Logo
Elevator Pitch
A Social App for the U.S. Market, that will connect those who suffer illnesses to fellow sufferers, using AI to bring forth those who have found answers.
Industry
Healthcare
Website
Team Size
1-5 employees
Funding Stage
Pre-Seed
Funding Raised
$100k to $250k
Annual Revenue
$0 to $100k
Skill | Strength | Explanation |
---|---|---|
Creative Direction | 95 / 100 | Worked as a Creative Director for Buzz Aldrin Space Institute and other major projects. |
Technology | 95 / 100 | Veteran in the tech industry with experience in app, game, and film sectors. |
App Design/Architecture | 90 / 100 | Extensive experience in app design and architecture, including starting a new app company, Healhub. |
Game Design | 90 / 100 | Worked on AAA titles with major companies like Disney, DreamWorks, and EA. |
Film | 90 / 100 | Extensive experience in film directing and production. |
Founder | 90 / 100 | Co-founded Scavenger Inc and starting a new app company, Healhub. |
UX Architecture | 90 / 100 | Led VR UX architecture and design at Simulated Reality. |
VR Production | 90 / 100 | Involved in VR production for projects like '7 Miracles' and Buzz Aldrin's VR experience. |
Led Major Projects | 90 / 100 | Led VR UX architecture and design at Simulated Reality and other major projects. |
Film Directing | 85 / 100 | Produced and directed the feature film 'Wounded Love', available on streaming platforms. |
Produced Feature Film | 85 / 100 | Produced and directed 'Wounded Love', a feature film. |
3D Generalist | 80 / 100 | Experience in 3D modeling and design for various projects. |
Published Author | 80 / 100 | Published the book 'Evil's Origin', a non-fiction philosophy/psychology book. |
Writing | 80 / 100 | Published author of 'Evil's Origin'. |
Production Design/Concepts | 80 / 100 | Worked on production design and concepts for various projects. |
Software Engineering | 75 / 100 | Involved in the development of various apps and games. |
Branding | 70 / 100 | Involved in branding for various projects and companies. |
Healthcare | 60 / 100 | Starting a new app company, Healhub, in the healthcare industry. |
Education | 50 / 100 | No specific educational background mentioned. |
Title
Co-Founder
Position Description
Co-founded the indie game powerhouse, supervising game development.
Accomplishment Notes
Co-founded Scavenger Inc and supervised game development.
Title
Author
Position Description
Published the book 'Evil's Origin', a non-fiction philosophy/psychology book.
Accomplishment Notes
Published a book on philosophy and psychology.
Title
Game Artist
Position Description
Worked on AAA titles with major companies like Disney, DreamWorks, and EA.
Accomplishment Notes
Contributed to major AAA game titles.
Title
Creative Director
Position Description
Designed realistic-looking spacecrafts for VR experience 'Buzz Aldrin CYCLING PATHWAYS TO MARS'.
Accomplishment Notes
Worked closely with Buzz Aldrin Space Institute and Time Inc. on VR projects.
Title
VR UX Architect and Designer
Position Description
Led VR UX architecture and design, contributing to wellness platforms for the VA and Penumbra/Sixense.
Accomplishment Notes
Led major VR UX projects for wellness platforms.
Title
Founder
Position Description
Starting a new app company to help give a voice to those who are sick.
Accomplishment Notes
Founded Healhub, a social app for the U.S. market to connect those who suffer illnesses.
Title
Creative Director and UX/UI Architect
Position Description
Creative Director on VR, Games, PlayStation®Home and UX/UI architect for streaming apps.
Accomplishment Notes
Directed and architected major VR and app projects.