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It really depends on whether this is ultimately a top-down or bottom-up approach and to what extent the end-user experience is compelling enough to act as a forcing function to enterprise adoption. A bottom-up distributed mobile app must be both viral and incredible engaging. Without proof that...

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Hi there, I'm afraid that the only possible way is through promo codes. If I am not mistaken the person who wants to buy your app in Bulk wants to give it out to patients individually correct? Not that it is a hospital or such where they could simply use the same apple ID to login and put it on ...

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The negative hype around flash after apple categorically rejected them for inclusion in iOS safari has made flash look like a non-peforming platform in the eyes of everybody. This opinion is not totally untrue though. I tried writing an app using Flex for iOS and quickly realized it doesn't perf...

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The best option will be patient who are recently discharged from hospital.Contact any hospital for list of recently discharge patient and help them to use and provide feed back .

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I would reach out directly, especially to some of the gaming companies who have got this process down to a fine art. Network on LinkedIn and you'll be surprised how helpful some of these folks will be, especially in the nordics where there is a very open culture of sharing , even in some of the b...

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Hi there, I totally understand your nervousness. Your App Store credentials probably feel like the keys to the kingdom. The question you have to answer is whether or not you trust your offshore development team. If the answer is no, you could use a "remote control" app like TeamViewer (http://www...

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Some tips: 1) Fix the name and screenshots: The game dynamics are geared towards people that dislike Trump, or at least his wall idea, and yet A) Your game title is "Trump's Great Wall" B) The icon is a picture of Trump's face C) The first two screenshots show Trump happily building his wall....

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There are quite a few issues multiplying apps on the app store itself. So I'd save that for a time when you have some very precise discovery to do. My recommended growth hack strictly for a short-term test is to price the app on the store at the lowest figure you want to test, while naming a ran...

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This is a copy-paste of a previous answer I think could help you out as well : Can't tell you about the 'where', but as per the 'how' I would suggest you adopt the 'feedback loop' mindset where instead of pushing to sell your product, you do all you can to involve your potential customers in the ...

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